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Contrary to popular belief, races are quite balanced. There is no single best race. When making your choice, do not look only at the racial CM modifiers and starting techs displayed in the Encyclopedia. You must also know what their racial traits do, and what their commanders are capable of. This page explains these things, yet still your choice may depend ie. on what function you want to perform in a council. Some races can get powerful weapons early, can build up fast, can have powerful battle abilities or a feature to counter such abilities of other races... All abilities are explained at the bottom of the page. |
| Name | Society | Environment | CM | Techs | Abilities | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Agerus | Totalism |
|
Mil +4 Com -3 Dip -3 |
Genetic Engineering Hydrocarbon Ecology Bionic Chip |
No Spy Stealth Asteroid Management |
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| Bosalian | Personalism |
|
Mil -2 Dip +4 |
Psionic Power | PSI Diplomat Trained Mind Pacifist |
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| Buckaneer | Personalism |
|
Gro -1 Mil -2 Com +3 |
Fast Maneuver Stealth |
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| Evintos | Totalism |
|
Res -2 Pro +3 Eff +3 Dip -2 |
Chaos Algebra Superconductor Computer Planetary Network Fusion Power Plasma Mechanics Ultralight Communication Gravitation Physics |
No Breath Efficient Investment Downloadable Commander Experience |
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| Human | Classism |
|
Env -1 Gro +2 Eff -1 Gen +2 |
Religion Planetary Economics Symbolic Logic Psychology |
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| Targoid | Totalism |
|
Gro 2 Res -1 Pro +2 Fac +4 |
Genetic Engineering Hydrocarbon Ecology Bionic Chip |
Genetic Engineering Specialist Fragile Mind Structure Great Spawning Pool |
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| Tecanoid | Classism |
|
Env +2 Spy +2 |
Chaos Algebra Superconductor Computer Planetary Network |
Scavenger Information Network Specialist |
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| Xeloss | Totalism |
|
Mil +2 Dip -2 |
Psionic Power | PSI Fanatic Fleet |
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| Xerusian | Classism |
|
Eff -2 | Fusion Power Plasma Mechanics Ultralight Communication Gravitation Physics Cold Fusion Advanced Metallurgy Inertia Control Molecular Manipulation Unified Field Theory |
High Morale | ||||||
| Xesperados | Personalism |
|
Res +2 Spy -3 Gen +3 Fac -5 |
No Breath |
|
Racial Abilities Explained
Asteroid Management (Agerus) Diplomat (Bosalian) Downloadable Commander Experience (Evintos) Efficient Investment (Evintos) Enhanced PSI (Xeloss Ending) Fanatic Fleet (Xeloss) Fast Maneuver (Buckaneer) Fragile Mind Structure (Targoid) Genetic Engineering Specialist (Targoid) Great Spawning Pool (Targoid) High Morale (Xerusians) Information Network Specialist (Tecanoid) No Breath (Evintos, Xesperados) No Spy (Agerus) PSI (Bosalian, Xeloss) Pacifist (Bosalian) Scavenger (Tecanoid) Stealth (Agerus, Buckaneer) Stealth Pirate (Buckaneer Ending) Tactical Mastery (Xerusian) Trained Mind (Bosalian) |