| Commanders are VERY important in battle. A good commander has much more impact then a good choice of devices.
The most important attribute is Detection, as this determines who fires first in battle. As a rule of thumb, after finishing research do not
accept any commander with a detection under 3 to start out with.
Commander AbilitiesClass Fleet Commanding Efficiency Siege / Blockade Siege Repelling / Break Blockade Raid / Privateer Maneuver Detection Interpretation Commander TrainingCommanders have to earn experience by participating in battles and missions. They can earn most exp. points for killing ships in battle. Safer methods include: Training (1000 exp. per mission, more if you use bigger ships), Privateer (200 exp. per mission, more if you steal more PP - to do so use bigger ships / better admirals), Raids (exp. gain depends on the number of buildings destroyed - from 0 to several thousands of points), Station (5 exp. per turn), Patrol (10 exp. per turn). Training commanders in training fleets is a good way to get them up to level 5. After that training progression is too slow, assign them to combat fleets and start blockading to train them up fast.The rate of commander spawning depends on your Military CM. You get a new admiral every 2 turns from Military CM of 6 up. With Military CM of 5, you get a new Admiral every 6 turns, with a CM of 4, every 10 turns, with CM of 3 every 14 turns, and so on. Note, that you do not get new admirals if your total number of admirals (both in pool and in fleets) is 200 or greater. Note: the old limit of 20 admirals in pool was removed. |
| RACE | SIEGE | BLOCK. | RAID | PRIV. | REPEL. | BREAK | PREV. RAID | MANEUVER | INTER. | DETECT. | BERSERK | SURVIVAL | PANIC | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Human | – | +2 | +2 | – | – | – | –2 | – | – | –2 | – | +5 | – | |
| Targoid | – | – | +2 | – | – | –1 | – | –1 | – | – | +5 | –5 | – | |
| Buckaneer | – | –2 | – | +2 | – | – | – | – | – | – | – | +5% | +5 | |
| Tecanoid | – | –1 | – | –1 | – | – | – | – | +1 | +1 | – | – | +5 | |
| Evintos | – | – | – | –2 | +2 | – | – | – | – | – | –5 | – | –5 | |
| Agerus | – | – | – | –2 | – | – | +2 | – | –2 | +2 | –5 | –10 | – | |
| Bosalian | –1 | –1 | –1 | –1 | +2 | +1 | +1 | – | – | – | –5 | +10 | – | |
| Xeloss | +2 | – | +2 | –1 | – | – | – | – | –1 | –2 | +5 | –5 | –5 | |
| Xerusian | +2 | – | – | – | – | – | – | –1 | –1 | – | +5 | – | –5 | |
| Xesperados | –1 | – | – | – | – | –1 | – | +2 | – | – | – | – | – |
|
Note: |
| ABILITY | GENERAL EFFECTS |
|---|---|
| Artifact Cooling Engine Races: Xesperados | Cooling Time reduction up to 50% Detection/Interpretation penalty up to –5 |
| Artifact Crystal Races: Xeloss, Xerusian | Beam Damage bonus up to 40% Shield Recharge Rate bonus up to 40% Speed bonus up to 40% |
| Ballistic Expert Races: All | Projectile Cooling Time reduction up to 40% Projectile Attack Rate bonus up to 40% Projectile Damage bonus up to 40% |
| Blitzkrieg Races: Xerusian | Damage bonus up to 10% Maneuver bonus up to +7 |
| Breeder Male Races: Targoid | Bonus to all abilities +2 Efficiency bonus up to +10% Repair Speed bonus up to 40% Disappears randomly to perform "duties" |
| Clonal Double Races: Targoid | Survival chance up to 90% Efficiency penalty (up to lvl 13) |
| Commerce King Races: Buckaneer | Commerce CM bonus when on Expedition mission, up to +3 |
| Cyber Scan Unit Races: Evintos, Tecanoid | Attack Rate bonus up to 10% Weak Cloaking Detection Detection/Interpretation bonus up to +7 |
| DNA Poison Replicater Races: Targoid | Projectile Damage bonus up to +20 Missile Damage bonus up to +50 |
| Energy System Specialist Races: All | Beam Cooling Time reduction up to 40% Beam Attack Rate bonus up to 40% Beam Damage bonus up to 40% |
| Engineering Specialist Races: All | Armor Defense Rate bonus up to 40% Repair bonus (lvl 6+) up to +3 HP / 10 turns Repair Speed bonus up to 40% Impenetrable Armor bonus up to +40 |
| Famous Privateer Races: Buckaneer | Stealth up to 20% Speed bonus up to 20% Weak Cloaking (lvl 7+) Privateer bonus up to +7 |
| Genetic Throwback Races: Bosalian | Panic Modifier +5 PSI Attack bonus up to 100% Weak Cloaking |
| Intuition Races: Human | Critical Hit bonus up to 20% Detection bonus up to +3 Interpretation bonus up to +9 Weak Cloaking Detection (lvl 5+) |
| Irrational Tactics Races: Human, Xesperados | Defense Rate bonus up to 30% Maneuver penalty (up to lvl 19) |
| Jury Rigger Races: Tecanoid | Repair +1 HP / 10 turns Efficiency bonus up to +30% Fleet Commanding penalty up to –3 |
| Lone Wolf Races: Buckaneer, Human | Berserk Modifier +5 Weak Cloaking (lvl 10+) Decreases bonuses to others from Capital Fleet up to 100% Decreases bonuses from Capital Fleet up to 50% Privateer bonus up to +7 |
| Lying Dormant Races: Agerus | Stealth up to 70% Weak Cloaking Decreases bonuses from Capital Fleet up to 50% |
| Mental Giant Races: Bosalian, Xeloss | Berserk Modifier –5 Panic Modifier –5 PSI Attack bonus up to 20% PSI Defense penalty (up to lvl 10) Weak Cloaking Detection (lvl 7+) Complete Cloaking Detection (lvl 10+) Detection bonus up to +10 |
| Meteor Drones Races: Agerus | Damage reduction up to 20% Maneuver penalty up to –4 |
| Missile Craters Races: Agerus | Cooling Time reduction up to 40% Armor Defense Rate penalty up to –30% |
| Missile Specialist Races: All | Missile Cooling Time reduction up to 40% Missile Attack Rate bonus up to 40% Missile Damage bonus up to 40% |
| Pattern Broadcaster Races: Tecanoid | Defense Rate Against Missiles bonus up to 50% Stealth up to –50% (negative) Misinterpretation up to 90% |
| Psychic Progenitor Races: Xesperados | Berserk Modifier +5 Panic Modifier +5 PSI Attack bonus up to 100% Complete Cloaking Detection Weak Cloaking (lvl 7+) Complete Cloaking (lvl 13+) Efficiency penalty (up to lvl 17) |
| Retreat Shield Races: Bosalian | Berserk Modifier –5 Panic Modifier –10 Shield Solidity bonus up to +5 Shield Strength bonus up to 100% Impenetrable Shield up to +100 Complete Cloaking (lvl 16+) Efficiency penalty up to –40% |
| Rigid Thinking Races: Evintos, Xerusian | Berserk Modifier –5 Panic Modifier –10 PSI Defense bonus up to 50% |
| Scavenger Races: Evintos | Armor Defense Rate bonus up to 10% Repair bonus up to +3 HP / 10 turns Repair Speed bonus up to 50% |
| Shield System Specialist Races: All | Shield Solidity bonus up to +3 Shield Strength bonus up to 50% Shield Recharge Rate bonus up to 50% Impenetrable Shield up to +50 |
| Xenophobic Fanatic Races: Xeloss | Berserk Modifier +5 Panic Modifier –5 PSI Defense penalty up to –20% Siege/Blockade/Raid/Privateer bonus up to +5 |