In short: Use this chart to select your best armor.
Which lvl 5 Armor to choose?
Remember there is place in the game for all armors, but you must realize when to use it and when to save it. Having several designs generated for dooms will always come in handy. |
| Name | Type | Lvl | Def. Rate | *HP | Beam | Projectile | Missile | PSI | Repair | Rep. Speed | Prerequisite | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Titanium | Normal | 1 | 30 | 1.00 | This is the basic hull that all ships are built with. It has some benefit for defense, but its main purpose is to keep outside things outside, and inside things in. This is a reasonable goal for any beginning fleet, however, if one truly wants to be powerful, you must have better armor than this. | |||||||
| Mithril | Normal | 2 | 34 | 1.35 | 15% | Advanced Metallurgy | This armor is not made of actual mithril, but it has been named so because of its resemblance to the mythical magical metal. It also appears to have some added benefit in that it appears to be quite effective against psychic attacks. This may also be another reason that the human name has been taken up throughout the Empire. | |||||
| Self-Recovering Crystal | Normal | 2 | 36 | 1.20 | 10% | 20% | -5% | 3%/10 | Crystal Manipulation | This is one of the earliest armors to have a self repair faculty. While this can be quite useful, the armor is somewhat weak to missiles. A captain with a ship with SRC must surely pray at night that the repairs can keep up with the missile damage, for if they do, this fine armor can stop almost any other low level weapon. | ||
| Biocentric | Bio | 2 | 30 | 2.00 | -10% | -20% | -20% | 3%/10 | Artificial Gene | This is the other early armor which also has the ability to repair itself. This armor is weak to all weapon types except for beams, however, it is over all a stronger armor and can take almost twice as much abuse before giving out. This added ability to take damage, coupled with the repair action make this armor a common choice among many commanders. | ||
| Adamantium | Normal | 3 | 40 | 1.85 | 30% | Quark Manipulation | This armor is the next upgrade to the standard armor types. It has no self repair ability, but it does have some other benefits. It is the best armor up to this level for preventing psychic damages. It also a relatively strong armor and can take a good amount of damage before it gives out. | |||||
| Organic | Bio | 3 | 36 | 2.00 | -20% | 3%/5 | Artificial Evolution | This is the first truly living armor. It even has a limited primitive awareness. The fact that it is alive allows it to heal itself during battles. The drawback is that its awareness makes it slightly more susceptible to psychic attacks. | ||||
| Anti-Matter Reactive | React | 3 | 30 | 1.55 | 10% | 35% | Anti-Matter Power | This armor uses a tailored form of anti matter to deflect certain types of weaponry. It is particularly effective against missiles. The one drawback to this armor is the fact that it is not as resilient as other armors of the save class. | ||||
| Neutronium | Normal | 4 | 53 | 3.00 | 20% | -50% | Matter Compression | One thing can be said of Neutronium. It is tough. This is one of the most durable of armors that is available. Its metallic structure is also quite effective at deflecting beam weaponry. The major drawback to this armor is that it is not easy to work with. This means any repairs made to this armor require almost twice as long to make. | ||||
| Anti-Matter Crystal | Normal | 4 | 40 | 2.40 | 10% | 20% | 20% | 1%/10 | Nanoscale Robot | By combining the ideas of Crystal armor and Anti-matter reactive armor this armor draws some of the benefits from each. Like SRC this armor will repair itself, although not as quickly. As it also uses the reactive techniques of Anti-matter armor, it has overcome all the weaknesses that SRC has. | ||
| Reflexium | React | 4 | 40 | 2.10 | 50% | Artificial Singularity | This armor is not as durable as other armors of its class, however, it is one of the best all around armors for deflecting incoming attacks. Its flexibility and high reflective ness mean that it is particularly good at deflecting any missile or beam type weapons. | |||||
| Eternium | Normal | 5 | 83 | 3.85 | 20% | 20% | -100% | Timespace Manipulation | The name says it all. This is the strongest and most durable armor available. The main drawback is that it is impossible to repair during combat. However, this armor can take so much abuse, that it is rarely necessary to repair it. | |||
| Energy-Organic Crystal | Bio | 5 | 50 | 3.40 | -20% | 50% | 1%/2 | Psionic : Energy | This Crystal armor heals faster than other crystal types. It is also the most durable of all the crystal armors. The one drawback that it has is a weakness to projectiles. This may not matter overly much though, as this is the second strongest armor available. | |||
| Wall of Klein | React | 5 | 40 | 2.20 | 50% | 20% | 50% | Dimension Manipulation | This armor is actually designed so that it folds space in odd ways. This allows it to avoid almost all forms of attack. It is most susceptible to projectile weapons, and is almost immune to beam and missile weapons. Its one drawback is that it is not very durable for its class. |